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Friendship Gardens CD-ROM

Virtual Pet Ponies (page 2)


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Champagne trotting

Training Your Pony:


Another part if taking care of your pony is training her to do as you say. By learning to obey, your pony will have the chance to do things that will make her happy and earn her way over the rainbow. You should first teach your pony to come when she's called. You can either do this by clicking on the screen where you want her to come, or placing a treat on the ground in that location. When first starting out, it's best to use the treat. Sometimes you have to find your pony when she is playing hide-and-seek with you. When you are not looking, she may disappear behind the silo or the barnshed. If you see her and click oh her, she will know she has been seen and will come back out to you.

Champagne going inside to take her nap
It's important for your pony to know how to come when called because then she will know where to go when she is tired. If your pony begins to yawn, or the Butterfly tells your it's time for her nap, you have to show her to the Nursery. You can do this by clicking on the door to the nursery, and it will open. Once your pony sees your signal, she will slowly walk inside.


Inside the nursery, your pony goes to sleep in the Canopy Bed. Champagne taking a nap in the Nursery While she sleeps, she will dream of her favorite things; her friends, food, her toys, and even you! You might see your name in her thoughts! While your pony sleeps, the Butterfly will tell you to help her put by putting away your pony's toys that are on the floor. You can do so by clicking each one and it will magically be placed in her trunk. You can also click the mobile above your pony's head or the shudders on the window and watch them move. Sometimes while your pony is asleep, you may want to use the time to explore Ponyland. The Butterfly may suggest that, and your pony will join you later. After her nap, your pony will feel refreshed and ready to play again.

Champagne leaping over the highest jump
As part of your pony's list of requirements she needs to go over the rainbow, she must lean how to jump. There are three different kinds of jumps she must complete, and she has to master each one before going on to the next. To begin training her to jump, bring your pony out in to the paddock (you can shut the gate behind her so she will stay inside). Click on one jump first to place in on the grass. Champagne's Jumping Certificate The first time you want your pony to jump, you will probably have to place a treat on the other side. She will see the treat and jump over to get it. Once your pony becomes used to jumping, she will jump when you call her, or maybe even by herself. After each jump, your pony deserves a reward of having her hair brushed. This always makes her happier, which is important because she will only jump if she is really happy. Soon, your pony will be able to jump over two obstacles. When she's learned to jump over two, the first jump which is a log sitting on two crossed logs, will turn into a pole jump with one level. You have to start training her all over again with the treat and only one jump at a time. After that, it pole jump becomes more difficult with two levels. And finally, when your pony has mastered all three types of jumps, she will receive a Jumping Award which will go in the Pony Book.



Over the Rainbow:

Champagne crossing the bridge
When your pony is brave enough, she will be ready to leave the farm and visit her friends in Pony Village. She will confidently walk over the bridge and make her way into the village. Once there, she can explore the ponies' cottages with you. You pony may want to go back to the farm occasionally, especially to sleep. You decide when it's time to send your pony over the rainbow. Champagne going over the rainbow She may not want to go just yet. Like other times she doesn't want to cooperate, she shake her head "no" to tell you what she's feeling. But when it's the right time, the Butterfly will show you a clipboad with everything your pony has learned to do checked off (jumping, going to school, baking & decorating, and *********). If there's something your pony hasn't learned yet, the Butterfly will tell you. Then you have to take your pony back to complete what she didn't do yet. When she's done everything, the Butterfly will ask you if you're sure about sending your pony over the rainbow. By clicking the checkmark, she will leap over and her pony friends will wish her well in her new life. You'll never see this pony again, but the Butterfly will tell you that your pony may send you a postcard. After she's gone, you'll be taken back to the Pony Book to either play with another pony or create a new one.





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